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Welcome to the city of Brighton! Join the police force of this ficticious American city and experience the day to day life of a police officer.



We're incredibly excited to reveal ON PATROL, our new video series showing never seen before behind-the-scenes content from Police Simulator: Patrol Officers – and the second episode is already here!


Re-Watch the first episode of ON PATROL, our new webshow with behind-the-scenes content.


We are happy to announce that the new Traffic-Management Update is now live on our beta branches for testing. Take control over traffic, try out ELS Modding, charge suspects for fleeing - and much more! Check it out!



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Start with citing violations and giving out parking tickets, then work your way towards shouldering more responsibilities.

Be part of the community of Brighton, get to know your neighborhood and handle daily police work to fight crime during your shift. Always be tough, but fair: respect the law and gain more experience to unlock more neighborhoods, districts and duties.


  • Launch of Steam Early Access
  • Release of Update 1: "The Background Check Update"
  • Release of Update 2: "The Nightshift with Friends Update"
  • Release of Update 3: "The Operation Anti-Drug Update"
  • Release of Update 4: "The-Keys-To-The-City Update"
  • Release of Update 5: "The Holding Cells Update"


Go on patrol in your neighborhood and be part of the community!

Start with citing violations and giving out parking tickets, then work your way towards shouldering more responsi-bilities. Be part of the community of Brighton City, get to know your neighborhood and handle daily police work to fight crime during your shift.

Handle daily police work to fight crime during your watch!

Be ready to react at a moment’s notice! In the open world of Brighton you will be able to choose neighborhoods for your patrols and make sure to keep them safe. The game offers a simulation mode for experienced players looking for the most authentic experience, as well as a casual mode for those looking for a more relaxing patrol in the streets of Brighton.

Be tough but fair: learn how to respect the code of conduct!

Always be tough, but fair: respect the law and gain more experience to unlock more neighbourhoods, districts and duties. With the Intuition System your police officer will be able to pick up important clues during witness interrogations that could lead you to resolve situations the right way, so make sure you pay attention to everything being said and done.

Serve and protect the citizens of Brighton, a huge and vibrant city!

Brighton is a sprawling metropolis at the East Coast of the United States of America in the State of Franklin. The city itself consists of three different districts combining its old traditional charme with modern elements.

The new board computer!

Using your car's new Police Computer or your trusty handheld device, you can now perform background checks on any suspects you come across after checking their ID, license plate, insurance etc. Find outstanding warrants or look up previous violations to help you carry out your duties – but don’t forget the donuts. 

The 2-Player Coop Mode!

Grab a coffee and a friend and protect Brighton at night – in the Nightshift With Friends Update! Team up and join a shift together in the long awaited co-op mode. Use your combined forces to carry out your duties – day or night! 

New Violations!

Oh, we're also adding some new violations to the game. First, some nasty people are putting graffiti all over the map. Poor houses. Second, some careless drivers started to block bus stops. Third, drug dealers are now present in the area and must be caught.


Why did you choose Steam Early Access?


We have decided to go for early access with this title to involve you, the player community, early on. There are so many police fans out there who are looking for a game that will take their wishes and expectations into account. Creating a police game requires not only the complete simulation of a huge living city, AI characters, traffic, and a bunch of systems but also a huge number of duties, callouts, and interactions between the players and all those features and systems. Everything needs to be interconnected. So far, we have developed a game with all fundamental systems and its architecture in place, and already filled the open world with a lot of content and features that you will surely enjoy. Now, let us walk the rest of this exciting journey together and extend, iterate, and improve this game!

Approximately how long will this game be in Early Access?


We’re currently planning to remain in early access up to a year to implement not just our planned updates, but also your feedback, criticism and wishes.

How is the full version planned to differ from the Early Access version?


The full version will have a lot more content than the early access version. The city’s districts will be unlocked with each update, and more and more duties of the police officer will become available. We also plan on adding a multiplayer mode for two players, more vehicles and night shifts. Additionally we will evaluate player feedback and criticisms to create further updates.

How much will the game cost? 


The price of the game will initially be 19.99 Euro/USD 24.99/17.99 GBP (RSP) and include all content of the different update phases until the game’s final release at no further cost. After the game has left its early access stage, the price above will be subject to change, which means that early adopters will benefit from a price advantage. Don’t miss out!  

Will the game be priced differently during and after Early Access?


There may be an increase in the price once the game fully release. Early access adaptors therefore will benefit from a lower price.

What is the current state of the Early Access version?


Upon Early Access Release the game includes:

  • Traffic system that organically creates accidents, speeding vehicles, traffic jams and more
  • Explore the first district and its neighborhoods
  • Various duties such as car accidents, parking regulations, emergency callouts, and more
  • Progression to unlock neighborhoods, cars and modes
  • Casual and Simulation game modes
  • Intuition System

How will you involve the Community in your development process?


The community feedback is very important to us. Together with you we want to create the best user experience that we can while expanding the game more and more. Get in contact with us via the Steam forum or join our Discord server ( Our planned updates will be available on a public Trello board which we will update every week to offer maximum transparency and show you that we value your feedback and criticisms.

Which parties are involved in creating the game? 


Police Simulator: Patrol Officers is being developed by Aesir Interactive in Munich and supported by a game development grant from the German FilmFernsehFonds Bayern funding body. The game will be published globally by astragon Entertainment.

Will you release Police Simulator: Patrol Officers for Xbox One,

Xbox Series S|X, PlayStation®4 and PlayStation®5 as well? 


We certainly do love gaming on consoles ourselves, so of course that is a possibility we will look into in the future. For now, our goal is to put our whole effort into the development of Police Simulator: Patrol Officers on PC and expand and improve the game until we – and of course you, the players – are feeling happy with the result. 

Where can I get more info about the game and stay up to date? 


Why did you choose a US city as your setting? 


A US city allows us to have a huge variety in building optics within. You can have impressive skyscrapers in one area, and idyllic suburbs with townhouses just one district over. Most US cities are also relatively “young” and were carefully planned to have straight roads, equally sized blocks of buildings and clearly separated areas with different landscapes (parks e.g.). We were also interested in showing the job of a US police officer on patrol, which people might already have an idea about from popular TV shows, but most likely don’t know in detail. Our goal is to let players discover the many different aspects of this occupation outside the “action movie” clichés – being out and about on the streets, keeping an eye out for traffic and other violations, clearing up accidents and assisting the people involved, helping clear up crimes such as theft and much more.  

What are the challenges of creating a Police Simulation game?


even starting to create features connected to the actual job of a police officer. Imagine what a gigantic network of possibilities such a city is. Think about the people, and what they are doing or able to do every given day or night, rain or sunshine etc..., all the vehicles moving around, and all the possible interactions between them. There are a lot of things involved that you need to be aware of and obviously those aspects, as well as constraints and prerequisites are constantly changing.

You, as a player, are familiar with these things from real life and of course want to experience all of this as realistically as possible: You know how traffic behaves, you know how an awesome sportscar looks like, you know how people walk. So, you will immediately find any error in a simulated world that is not like in reality. We create a simulation of a world we know. No science-fiction, no fantasy universe, we need to stick to our reality and that’s our daily challenge. Reality is ridiculously huge and complex and always changing.

Our plan is to keep building this game and this IP over the next few years. So, imagine what a great thing the game can become. We are excited about your wishes, your feedback and all the great ideas you have already sent us so far and will keep sending to us. We feel confident about the game, the community and the future of all of this. → So, let’s get this done together!

Well, what are some of those things you need to keep in mind when you set out to create a police game?

• A police officer's area of activity (aka. the city) does not consist of a single good-looking vehicle, but is a huge living and breathing organism, to which you have been assigned. It is not enough to just drive along a certain route with your vehicle and wait for some NPC interactions to happen. The city is your playground and all of its people, vehicles, machines, roads, buildings, sidewalks etc. matter and are interconnected - and as a player you expect all of this to work like IRL.

•  You need to integrate a ruleset (you know this tiny book from the library called „Law“) into your game and on top of that, you need to create systems that break these laws consciously. You need some kind of director or AI that tells the game what to do at which time. As a police officer you have to walk a fine line between acting within law and breaking it. Now imagine getting this into the game and getting it right. It means dealing with people, with emotions. It means that every word a person says matters and can mean a different thing and could therefore already be enough for acting or not. On top of that, this sophisticated system needs to connect also to all other game systems.

• Artificial Intelligence (AI) - NPCs- NPVs: You need to create Artificial Intelligence for Non-Player Vehicles (NPV) and Non-Player Characters (NPC). They need to interact with each other, with the player and with the game world at the same time, and they need to know what they are allowed to do, which rules exist and which they should break at which time under which conditions at which location. Oh, and regarding NPCs and NPVs, of course they also need to look good, have the best possible animations and of course since we all know a lot about our reality, they also need to do all the things we are doing and seeing each day.

We all have those thoughts immediately when it comes to this kind of games. With Police Simulator: Patrol Officers we must accept the challenges reality provides and our goal is to simulate it as best as possible.

What are the next steps? 


We see this game as a challenge, a big chance, and an extraordinary journey. We will try to improve Police Simulator: Patrol Officers and enhance it wherever possible. The development is already in full swing and we are establishing ways for you to involve yourself in the creation of the game as we speak. Some of them are already outlined below, some will be revealed at a later point of time. We are looking forward to collaborating closely with you, so, be prepared! Grab your badge and get ready for duty! 

How and where will we engage with community feedback? 


Community feedback is very important to us. Together with you we want to create a great user experience all the while expanding the game bit by bit in the upcoming months. There are several channels where you can directly get in touch with members of both the Aesir and astragon team, and where we will frequently be active to engage with your questions and feedback: Discord, the Police Simulator: Patrol Officers-Steam™ page, and of course the official Police Simulator: Patrol Officers channels on Twitter, Facebook, and Instagram. One other important means of communications will be our roadmap, which you can find here:

What is this Roadmap/ Trello board used for? 


With this Trello board ( we want to give you an overview about what is planned, what was suggested by other players and which suggestions we will be able to transfer into the game. 

· Green Label - Indicates that this piece has been shipped! It is now part of the game.

· Yellow Label - Indicates that development and testing on this piece has been completed and that it is ready to ship with the next update.

· Orange Label - Indicates that an item is in beta mode and can be tested via Steam Beta Branch.

· Purple Label - Indicates that we started working on this item with no ETA yet.

· Blue Label - Indicates that work has not started on this piece and that we're still evaluating the scope, the fit and all other connected constraints and possibilities. Tell us your opinion why you want a blue labeled item in the game and vote for it! 

· Red Label - For the moment we have decided against implementing this item. There are various reasons, why we had to make this decision. There may be a time where this item gets re-evaluated. 

How do we evaluate and conclude if a suggestion gets a Blue or Red Label in the Trello Board? 


Our developers and designers will come together regularly with the community managers of Police Simulator: Patrol Officers to discuss and evaluate all available input. We want to have a good mixture of user impressions and aim to achieve the following goals.  


· We want to stay with our current quality level or even improveit if possible. 

· We want to have a low bug amount and especially no critical or blocker gameplay bugs

· We want to secure save game stability so that you don't need to replay the game from the beginning after we release a new update. 

· We want to show a steady and healthy progress during Early Access. 

· We want to grow the game by adding:

·       new features 

·       new content 

·       improvements (of already existing features and content) 

Criteria for deciding which content/features will make it into the game: 


·  Does the item fit into our roadmap timewise?

·  Does the item meet our goals (see above)? 

·  Is the personnel with the right skill set available in the next weeks and months? 

·  Is the item connected to the gameplay? 

· Is the item connected to other items already in the game? Do we need to develop prerequisites first or refactor an existing system or feature? 

How will your updates look like? 


We have different categories for our updates: 

·  Hotfix - Fast fixes of broken but existing items in our current game version. 

·  Patch - Fixes bugs, adds improvements and tiny, small or sometimes medium items. 

· Package - Bigger update with focus on a special topic. Several months and multiple developers contribute here. Includes especially large and huge items. 

Can we test updates before they release?


Yes! Every larger update on our roadmap will have a beta phase prior to its full release. Everyone can test the beta extensively and provide feedback on its features, balancing and bugs!

To select the beta build, follow these steps:

  1. Right-click on Police Simulator: Patrol Officers in your Steam library.
  2. Select ‘Properties’.
  3. Select ‘Betas’.
  4. In the dropdown menu, select the ‘Beta’ option.
  5. You should now be able to opt into the beta build and start the download - provided there is one available at the time.
  6.  There will be a pre-release announcement every time the beta branch is ready to receive a new update. This will be usually happen two weeks before the next update will make it onto the stable main branch.


Please keep in mind that the save games created on the stable build and the save games created on the beta build are not compatible with each other.

If you plan to switch you should make sure that you backup your save file beforehand. You can find your save file at the following location: