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Welcome to the city of Brighton! Join the police force of this ficticious American city and experience the day to day life of a police officer.

Now available in Steam Early Access. Coming November 10th, 2022 to PlayStation®5, PlayStation®4 & Xbox Series X|S, Xbox One


We are happy to announce that Police Simulator: Patrol Officers will leave Early Access and will be available on Consoles on soon.



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We are happy to announce that the new Traffic-Management Update is now live on our beta branches for testing. Take control over traffic, try out ELS Modding, charge suspects for fleeing - and much more! Check it out!


The Holding Cells Update is now available for Police Simulator: Patrol Officers. Handcuff, escort and bring arrested suspects to the new holding cells yourself!


Welcome to Brighton! Join the ranks of this fictitious American city's police force and experience the everyday life of a police officer. Begin with parking violations and work your way up to shouldering greater responsibilities. Be part of Brighton's community, get to know your neighborhood, and fulfill the daily duties of a police officer as you fight crime during your shift. Always be tough, but fair: respect the law and gain more experience to unlock more neighborhoods, districts, and duties!

Police Simulator: Patrol Officers includes a dynamic traffic system that organically creates traffic flows and car accidents, as well as emergency situations that randomly pop up during your shifts. Be ready to respond at a moment’s notice! Enter the open world of Brighton, where you can choose which neighborhoods you patrol and keep safe. Patrol three unique districts, each home to several neighborhoods. Each one has a distinct flair: from the high rises of downtown to the historical buildings of Brickston. The Intuition System allows you to pick up on important clues when interrogating witnesses and can help you resolve situations immediately – so make sure you're always paying attention to everything being said and done. Your duties are your responsibility!

Progressing and unlocking new districts also adds new duties. Begin by issuing tickets, but be ready to handle accidents that can happen right in front of your eyes! Many different duties are waiting to be encountered in this living and breathing city. Stop drug deals from taking place in the local park, chase graffiti sprayers illegally tagging walls, stop speeding cars with your police siren, and even set up road barriers and cones around traffic accidents. Be prepared for anything – from minor incidents like a car blocking a bus stop to having to apprehend suspects and taking them to the holding cells. Your duties are your responsibility! Police Simulator: Patrol Officers offers a Simulation Mode for veteran players looking for the most authentic experience, as well as a Casual Mode for players who want a more relaxing patrol around the streets of Brighton. 


Go on patrol in your neighborhood and be part of the community!

Start with citing violations and giving out parking tickets, then work your way towards shouldering more responsi-bilities. Be part of the community of Brighton City, get to know your neighborhood and handle daily police work to fight crime during your shift.

Handle daily police work to fight crime during your watch!

Be ready to react at a moment’s notice! In the open world of Brighton you will be able to choose neighborhoods for your patrols and make sure to keep them safe. The game offers a simulation mode for experienced players looking for the most authentic experience, as well as a casual mode for those looking for a more relaxing patrol in the streets of Brighton.

Be tough but fair: learn how to respect the code of conduct!

Always be tough, but fair: respect the law and gain more experience to unlock more neighbourhoods, districts and duties. With the Intuition System your police officer will be able to pick up important clues during witness interrogations that could lead you to resolve situations the right way, so make sure you pay attention to everything being said and done.

Serve and protect the citizens of Brighton, a huge and vibrant city!

Brighton is a sprawling metropolis at the East Coast of the United States of America in the State of Franklin. The city itself consists of three different districts combining its old traditional charme with modern elements.

The new board computer!

Using your car's new Police Computer or your trusty handheld device, you can now perform background checks on any suspects you come across after checking their ID, license plate, insurance etc. Find outstanding warrants or look up previous violations to help you carry out your duties – but don’t forget the donuts. 

The 2-Player Coop Mode!

Grab a coffee and a friend and protect Brighton at night – in the Nightshift With Friends Update! Team up and join a shift together in the long awaited co-op mode. Use your combined forces to carry out your duties – day or night! 

New Violations!

Oh, we're also adding some new violations to the game. First, some nasty people are putting graffiti all over the map. Poor houses. Second, some careless drivers started to block bus stops. Third, drug dealers are now present in the area and must be caught.


Why did you choose Steam Early Access?


We have decided to go for early access with this title to involve you, the player community, early on. There are so many police fans out there who are looking for a game that will take their wishes and expectations into account. Creating a police game requires not only the complete simulation of a huge living city, AI characters, traffic, and a bunch of systems but also a huge number of duties, callouts, and interactions between the players and all those features and systems. Everything needs to be interconnected. So far, we have developed a game with all fundamental systems and its architecture in place, and already filled the open world with a lot of content and features that you will surely enjoy. Now, let us walk the rest of this exciting journey together and extend, iterate, and improve this game!

Approximately how long will this game be in Early Access?


Police Simulator: Patrol Officers will be leaving early Access toward the end of 2022. The game will become available both digitally and physically for both PC and consoles. 

How is the full version planned to differ from the Early Access version?


The full version for both PC and consoles has a lot more content than the early access version and includes all updates since its early access release. 

How and where will we engage with community feedback? 


Community feedback is very important to us. Together with you we want to create a great user experience all the while expanding the game bit by bit in the upcoming months. There are several channels where you can directly get in touch with members of both the Aesir and astragon team, and where we will frequently be active to engage with your questions and feedback: Discord, the Police Simulator: Patrol Officers-Steam™ page, and of course the official Police Simulator: Patrol Officers channels on Twitter, Facebook, and Instagram. One other important means of communications will be our roadmap, which you can find here:

Will the game be priced differently during and after Early Access?


There will be an increase in the price once the game fully releases. Early access adaptors therefore benefit from a lower price. After the game has left its early access stage by the end of 2022, the price changes to 29.99 EUR / USD 29.99 / 24.99 GBP (RSP) on Steam™. On consoles the game will be available for 39.99 Euro/34.99 GPB/39.99 US. Don’t miss out on the exclusive pre-order bonus: the Urban Terrain Vehicle (UTV) that will also be available for 2.99 EUR/2.49 GBP/2.99 USD after release!  

What is the current state of the Early Access version?


We've increased the amount of both content and features tremendously since our start into Early Access: 6 major content updates including free-roam and multiplayer mode, more complex tasks, new vehicles and districts, quality-of-life features and many more. We now have a well-rounded, full gameplay experience at present with no end in sight.

The game includes:

  • Traffic system that organically creates accidents, speeding vehicles, traffic jams and other traffic violations like crossing a red light and more
  • Three districts with several neighborhoods, each with their own unique flair
  • Various duties ranging from car accidents, parking regulations, emergency callouts, to finding drug dealers or graffiti sprayers
  • Progression to unlock districts, cars and modes (Standard and Open Patrol)
  • Casual and Simulation game modes
  • Intuition System
  • Single- and Multiplayer modes

How will you involve the Community in your development process?


Throughout the entire time in Early Access, the feedback by the community has been incredibly helpful and has greatly influenced every update we released. We plan to continue working on our game after Early Access just like we do currently: Listening to the community, taking their feedback to heart and implementing their wishes into the development process. We couldn't do this without you! Get in contact with us via the Steam forum or join our Discord server (

Which parties are involved in creating the game? 


Police Simulator: Patrol Officers is being developed by Aesir Interactive in Munich and supported by a game development grant from the German FilmFernsehFonds Bayern funding body. The game will be published globally by astragon Entertainment.

Why did you choose a US city as your setting? 


A US city allows us to have a huge variety in building optics within. You can have impressive skyscrapers in one area, and idyllic suburbs with townhouses just one district over. Most US cities are also relatively “young” and were carefully planned to have straight roads, equally sized blocks of buildings and clearly separated areas with different landscapes (parks e.g.). We were also interested in showing the job of a US police officer on patrol, which people might already have an idea about from popular TV shows, but most likely don’t know in detail. Our goal is to let players discover the many different aspects of this occupation outside the “action movie” clichés – being out and about on the streets, keeping an eye out for traffic and other violations, clearing up accidents and assisting the people involved, helping clear up crimes such as theft and much more.  

What are the challenges of creating a Police Simulation game?


There are a lot of things involved that you need to be aware of and some aspects, as well as constraints and prerequisites are constantly changing. Imagine what a gigantic network of possibilities a city is. Think about the people, and what they are doing or able to do every given day or night, rain or sunshine etc..., all the vehicles moving around, and all the possible interactions between them. 

You, as a player, are familiar with these things from real life and of course want to experience all of this as realistically as possible: You know how traffic behaves, you know how an awesome sportscar looks like, you know how people walk. So, you will immediately find any error in a simulated world that is not like in reality. We create a simulation of a world we know. No science-fiction, no fantasy universe, we need to stick to our reality and that’s our daily challenge. Reality is ridiculously huge and complex and always changing.

Our plan is to keep building this game and this IP over the next few years. So, imagine what a great thing the game can become. We are excited about your wishes, your feedback and all the great ideas you have already sent us so far and will keep sending to us. We feel confident about the game, the community and the future of all of this. → So, let’s get this done together!

Here are some of those things you need to keep in mind when you set out to create a police game:

• A police officer's area of activity (aka. the city) does not consist of a single good-looking vehicle, but is a huge living and breathing organism, to which you have been assigned. It is not enough to just drive along a certain route with your vehicle and wait for some NPC interactions to happen. The city is your playground and all of its people, vehicles, machines, roads, buildings, sidewalks etc. matter and are interconnected - and as a player you expect all of this to work like IRL.

•  You need to integrate a ruleset (you know this tiny book from the library called „Law“) into your game and on top of that, you need to create systems that break these laws consciously. You need some kind of director or AI that tells the game what to do at which time. As a police officer you have to walk a fine line between acting within law and breaking it. Now imagine getting this into the game and getting it right. It means dealing with people, with emotions. It means that every word a person says matters and can mean a different thing and could therefore already be enough for acting or not. On top of that, this sophisticated system needs to connect also to all other game systems.

• Artificial Intelligence (AI) - NPCs- NPVs: You need to create Artificial Intelligence for Non-Player Vehicles (NPV) and Non-Player Characters (NPC). They need to interact with each other, with the player and with the game world at the same time, and they need to know what they are allowed to do, which rules exist and which they should break at which time under which conditions at which location. Oh, and regarding NPCs and NPVs, of course they also need to look good, have the best possible animations and of course since we all know a lot about our reality, they also need to do all the things we are doing and seeing each day.

We all have those thoughts immediately when it comes to this kind of games. With Police Simulator: Patrol Officers we must accept the challenges reality provides and our goal is to simulate it as best as possible.

How much will the game cost? 


The price of the game for PC will stay at the initial price of 19.99 Euro/USD 24.99/17.99 GBP (RSP) and include all content of the different update phases until the game’s final release at no further cost. After the game has left its early access stage by the end of 2022, the price changes to 29.99 EUR / USD 29.99 / 24.99 GBP (RSP) on Steam™. On consoles the game will be available for 39.99 Euro/34.99 GPB/39.99 US. Don’t miss out on the exclusive pre-order bonus: the Urban Terrain Vehicle (UTV) that will also be available for 2.99 EUR/2.49 GBP/2.99 USD after release!  

What are the next steps? 


Developing this game was a challenge, a big chance, and an extraordinary journey. We tried to improve Police Simulator: Patrol Officers and enhance it as best as we could with the help of its extraordinary community. We are now convinced to be ready to leave early access later this year and also bring the game to consoles. The journey of Police Simulator: Patrol Officers however is far from coming to an end as there are still many exciting updates on the horizon that you can see on our Trello. Stay tuned and keep your badges close by!

What is this Roadmap/ Trello board used for? 


With this Trello board ( we lay out what we are currently working on and what is planned for the near and far future of the game. In addition, we regularly add your wishes to the Trello board for which you, in turn, can vote for. We strive to keep it up-to-date as much as possible to showcase our transparent workflow!

· Green Label - Indicates that this piece has been shipped! It is now part of the game.

· Yellow Label - Indicates that development and testing on this piece has been completed and that it is ready to ship with the next update.

· Orange Label - Indicates that an item is in beta mode and can be tested via Steam Beta Branch.

· Purple Label - Indicates that we started working on this item with no ETA yet.

· Blue Label - Indicates that work has not started on this piece and that we're still evaluating the scope, the fit and all other connected constraints and possibilities. Tell us your opinion why you want a blue labeled item in the game and vote for it! 

· Red Label - For the moment we have decided against implementing this item. There are various reasons, why we had to make this decision. There may be a time where this item gets re-evaluated. 

How do we evaluate and conclude if a suggestion gets a Blue or Red Label in the Trello Board? 


Our developers and designers will come together regularly with the community managers of Police Simulator: Patrol Officers to discuss and evaluate all available input. We want to have a good mixture of user impressions and aim to achieve the following goals.  


· We want to stay with our current quality level or even improveit if possible. 

· We want to have a low bug amount and especially no critical or blocker gameplay bugs

· We want to secure save game stability so that you don't need to replay the game from the beginning after we release a new update. 

· We want to show a steady and healthy progress during Early Access. 

· We want to grow the game by adding:

·       new features 

·       new content 

·       improvements (of already existing features and content) 

Criteria for deciding which content/features will make it into the game: 


·  Does the item fit into our roadmap timewise?

·  Does the item meet our goals (see above)? 

·  Is the personnel with the right skill set available in the next weeks and months? 

·  Is the item connected to the gameplay? 

· Is the item connected to other items already in the game? Do we need to develop prerequisites first or refactor an existing system or feature? 

How will your updates look like? 


We have different categories for our updates: 

·  Hotfix - Fast fixes of broken but existing items in our current game version. 

·  Patch - Fixes bugs, adds improvements and tiny, small or sometimes medium items. 

· Package - Bigger update with focus on a special topic. Several months and multiple developers contribute here. Includes especially large and huge items. 

Will you release Police Simulator: Patrol Officers for PlayStation®5,   PlayStation®4 and Xbox Series X|S and Xbox One as well? 


Police Simulator: Patrol Officers will be released to PlayStation®5, PlayStation®4 and Xbox Series X|S and Xbox One both digitally as well as in a physical box version later this year.

Can we test updates before they release?


Yes! Every larger update on our roadmap will have a beta phase prior to its full release. Everyone can test the beta extensively and provide feedback on its features, balancing and bugs!

To select the beta build, follow these steps:

  1. Right-click on Police Simulator: Patrol Officers in your Steam library.
  2. Select ‘Properties’.
  3. Select ‘Betas’.
  4. In the dropdown menu, select the ‘Beta’ option.
  5. You should now be able to opt into the beta build and start the download - provided there is one available at the time.
  6.  There will be a pre-release announcement every time the beta branch is ready to receive a new update. This will be usually happen two weeks before the next update will make it onto the stable main branch.


Please keep in mind that the save games created on the stable build and the save games created on the beta build are not compatible with each other.

If you plan to switch you should make sure that you backup your save file beforehand. You can find your save file at the following location:



Where can I get more info about the game and stay up to date? 



Now available in Steam Early Access. Coming November 19th, 2022 to PlayStation®5, PlayStation®4 & Xbox Series X|S, Xbox One.